Documentation
















  Site Hosted by:

SourceForge.net Logo


Support This Project


animation.h File Reference

Animation. More...

#include <vector>
#include <string>
#include <map>
#include "quaternion.h"
#include "vector3.h"

Include dependency graph for animation.h:

This graph shows which files directly or indirectly include this file:


Namespaces

namespace  ad

Classes

struct  ad::HiBone
 A node in a Hierarchy. More...
struct  ad::Hierarchy
 Maintains relational information between bones. More...
class  ad::HiBoneMask
 Hierarchial bone selection mask. More...
struct  ad::Transform
 Bone orientation and placement infomation. More...
struct  ad::Pose
 A skeletal pose. More...
struct  ad::Anim
 Top animation data structure. More...
class  ad::AnimCacher
 Loads and caches an animation. More...
class  ad::BlendBase
 Pure virtual base class for blend hierarchies. More...
class  ad::AnimPlayer
 Plays animations. More...
class  ad::Blend
 Hierarchial blend node. More...

Defines

#define DLLIMPORT   __declspec (dllimport)

Detailed Description

Animation.

This file contains the class declarations for the components that make up the animation system.

© Copyright 2005 John Butterfield.
All Rights Reserved.