AddAnim(std::string filename, float startFrame=0) | ad::Model | |
AllocateRenderPose(ad::Anim *useAnim=0) | ad::Model | |
AllocateRenderPose(unsigned int size) | ad::Model | |
arbitraryAnim | ad::Model | [protected] |
BindMesh(Mesh *mesh, int slot=-1) | ad::Model | |
CreateBlend(BlendBase *from=0, BlendBase *to=0) | ad::Model | |
CreateMask(const std::string &selections) | ad::Model | |
DEFORMABLE enum value (defined in ad::Model) | ad::Model | |
GenerateRenderPoseMatrices() | ad::Model | |
GenSlot() | ad::Model | |
LoadMesh(std::string filename) | ad::Model | |
meshes | ad::Model | [protected] |
Model(Type type, UserFunction *texture_loader=0) | ad::Model | |
renderPose | ad::Model | |
STATIC enum value (defined in ad::Model) | ad::Model | |
type (defined in ad::Model) | ad::Model | [protected] |
Type enum name | ad::Model | |
UnBindMesh(Mesh *mesh) | ad::Model | |
UnBindMesh(int slot) | ad::Model | |
Update(float timestep) | ad::Model | [virtual] |
worldBones | ad::Model | |
~Model() (defined in ad::Model) | ad::Model | [virtual] |