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Animadead Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
ad::Anim
Top animation data structure
ad::AnimCacher
Loads and caches an animation
ad::AnimPlayer
Plays animations
ad::Blend
Hierarchial blend node
ad::BlendBase
Pure virtual base class for blend hierarchies
ad::Face
3-sided polygon
ad::HiBone
A node in a
Hierarchy
ad::HiBoneMask
Hierarchial bone selection mask
ad::Hierarchy
Maintains relational information between bones
std::map< Key, T >
Fake STL map class
ad::Matrix
Represents 3D Transformations
ad::Mesh
Top mesh data structure
ad::MeshCacher
Loads and caches meshes by filename
ad::Model
Main interface
ad::Pose
A skeletal pose
ad::Quaternion
Stores a 3D rotation, free of gimbal lock
std::set< T >
Fake STL set class
ad::StringTokenizer
Parse a string into a vector of tokens
ad::SuperVertex
Interleaved vertex
ad::Surface
Chunk of a mesh associated with one material
ad::Transform
Bone orientation and placement infomation
ad::UserFunction
Base class for a user-definable function
std::vector< T >
Fake STL vector class
ad::Vector3
3-Component vector
© Copyright 2005
John Butterfield
.
All Rights Reserved.