ad::Anim | Top animation data structure |
ad::AnimCacher | Loads and caches an animation |
ad::AnimPlayer | Plays animations |
ad::Blend | Hierarchial blend node |
ad::BlendBase | Pure virtual base class for blend hierarchies |
ad::Face | 3-sided polygon |
ad::HiBone | A node in a Hierarchy |
ad::HiBoneMask | Hierarchial bone selection mask |
ad::Hierarchy | Maintains relational information between bones |
std::map< Key, T > | Fake STL map class |
ad::Matrix | Represents 3D Transformations |
ad::Mesh | Top mesh data structure |
ad::MeshCacher | Loads and caches meshes by filename |
ad::Model | Main interface |
ad::Pose | A skeletal pose |
ad::Quaternion | Stores a 3D rotation, free of gimbal lock |
std::set< T > | Fake STL set class |
ad::StringTokenizer | Parse a string into a vector of tokens |
ad::SuperVertex | Interleaved vertex |
ad::Surface | Chunk of a mesh associated with one material |
ad::Transform | Bone orientation and placement infomation |
ad::UserFunction | Base class for a user-definable function |
std::vector< T > | Fake STL vector class |
ad::Vector3 | 3-Component vector |